As soon as CD Projekt Red showed off the Nomad life path ahead of release, my Cyberpunk 2077 playthrough began to take shape in my mind.
First, I should back up a bit. I grew up in a rural county in southern Michigan. Its biggest town, where I lived, has a population of around 8000. My graduating class had 13 people in it, and the church I went to while growing up had attendance of around 30 on a good Sunday. In middle school and high school, I was interested in acting, directing movies, and stand-up comedy. But, the nearest town with a comedy club was an hour-and-a-half away, and the school I went to didn't have a drama club. I tried to make movies, but that was a struggle too. My friends were spread out across the county, so rounding up a cast would require careful coordination and/or a driver's license. I didn't have either. Until I went to college, I felt stymied by the fact that my hometown couldn't facilitate my interests. I dreamed about moving to a city where I could pursue the things I spent my days thinking about.
RELATED: Cyberpunk 2077's Expansions Shouldn't Expand Its Map
So, when CD Projekt Red started talking about the three lifepaths in Cyberpunk 2077 — a simplification from the original, more ambitious questionnaire approach — I was immediately drawn to the story of the Nomad. In Cyberpunk, nomads belong to Mad Max-like gangs who live in moveable camps across the desert surrounding Night City. Regardless of what path you take, you will eventually head out to the desert and spend time doing quests for them, but I wanted my journey to start there. The Corpo path began in one of Night City's glittering skyscrapers before taking the player on a flying car ride above the dystopian metropolis. The Street Kid
Read more on thegamer.com