Cyberpunk 2077's latest patch is, after February's absolute whopper that made a truckload of improvements in every area, more of a maintenance job on bugs and glitches. The fun thing with these is finding out what players have been running into without it ever quite coming to wider attention: for example, some players found when they were driving fast that «wrecked cars or multiple Nomad cars» would start spawning around them, which must rather cramp your style.
In addition to tweaks like this, the patch has fixed some in-game triggers for stuff that could be accessed too early, open world events that weren't spawning at the right time for some, and—my favourite of all, relating to a mission called Automatic Love—«Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.»
But wait: there are more. One fix refers to this in-game occurrence, which is that you'll occasionally see NPCs jump to their deaths from corporate offices:
Not shown: apparently some of them would just… get up after that. Now «Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.»
Then there's the bug that could apparently see the character River «drive out of the market area erratically» during the I Fought the Law mission «and push V out of world bounds.» What a way to go.
Various other quest progression bugs have been nixed, spawning glitches stamped on, and there's some small UI fixes and one change: rewards will now have a quest tag showing where you got them from when you first see them in your stash and when opening menus. There's finally a very Stadia-specific note, because apparently that version of the game was a hippie wonderland until now: but CDPR has «enabled aggressive crowds.»
The full
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