Cyberpunk 2077's huge 1.5 patch landed the other day, and the patch notes detail changes made to everything from enemy combat AI to an overhaul of the driving system to V's apartment decorating options and ability to get a haircut mid-game.
But the patch notes don't tell the full story. Players have noticed some pretty big changes in patch 1.5 that aren't covered in the patch notes, many of them pertaining to a major nerfing of V's crit chance and crit damage. YouTuber One Dragon has an excellent, in-depth breakdown (which I found via this Reddit post by headin2sound) of a whole host of changes introduced in patch 1.5 that don't appear anywhere in the patch notes.
For example, players used to be able to stack the Bully and Deadeye legendary clothing mods, both of which have a huge effect on V's crits. Bully increases crit damage by 30%, and Deadeye increases crit damage by 20% and crit chance by 7%.
Prior to patch 1.5 you could pile multiple versions of these mods up by stuffing them into V's various clothing slots, and all those beautiful crit modifiers stacked. The end result was potentially a 100% chance of a crit and a simply ridiculous amount of crit damage, which could lead to (as shown in the video) one-shotting hulking cybermonster boss Adam Smasher and knocking out heavyweight boxing champ Razor Hughes with just a couple punches.
The stacking of those mods, by the way, seems to have been introduced in patch 1.2 in March of last year (prior to that the Deadeye mod didn't actually function at all). Now, these mods can only be slotted into specific categories of clothing—Deadeye will only slot into eyewear, for example, meaning it can no longer be stacked with duplicate mods in other pieces of clothing. Legendary
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