You've navigated what is perhaps the trickiest exploration section in all Triangle Strategy, and House Wolffort is ready to secure the damning evidence necessary to nail Minister Sorsley's guilt to the wall. That means a trip to the House Ende headquarters, where a battle awaits as this story arc's final trial.
Related:Triangle Strategy: Beginner Tips
Arm yourself with our guide and allow Lord Serenoa and his faithful retainers to prove that scheming Sorsley is by no means beyond the carelessness of men.
Final preparations are being made for sneaking into the House Ende's base. Why do the main characters always tell the secondary party members to clear out from the Wolffort encampment when it's time to plan a mission? Does no one trust poor old Archibald?
Sorsley receives a delightful little poem that spells his doom and scares the heck out of him.
You know, Kamsell, you might not be so glum all the time if your office wasn't the deepest shade of purple 24/7.
Swing by your encampment first before taking on the next battle. While you're upgrading your weapons to their current capacity, be sure to purchase several Blindness Recovery Pallets.
When visitors disrupt the silence in House Ende's sprawling library, they don't get the luxury of being escorted out unharmed. After a cutscene, Sorsley's secret ledger is located, at which point the minister's top captain arrives with plenty of soldiers at the ready.
The library is large but narrow, affording you — and the enemy — several choke points. The boss, a poor bloke who doesn't even get a name but rather the battle designation of Guard Captain, will have his sights set on Serenoa from the start. Getting away from him is the main challenge here.
The in-game unit
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