Tunic's openness is perhaps its greatest joy, but with such vast freedom comes the potential to miss incredibly useful items for the majority of your playthrough. One such item is the wand – or Fire Rod, if you prefer – a magic weapon that can handle your foes from a considerably greater range than your sword ever could.
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Considering there are places in the Overworld that are clearly designed with long-range scraps in mind, we tend to regard the wand as a downright mandatory pickup. To that end, let's go over when you can fetch it and how exactly to go about doing so.
There's a pretty simple prerequisite involved. Namely, you must defeat the Garden Knight, Tunic's first boss encounter.
Recall that your first order of business in Tunic, or at least your first major order of business, is to gain access to the Sealed Temple by ringing both the Eastern and Western Belltowers. It is this early phase of the game that guides you to your sword, your shield, and ultimately your Garden Knight.
Here are a couple of tips for taking down the big boss. First, understand that it's a battle of attrition, not a no-holds-barred slugfest. The Garden Knight comes at you with relatively well-telegraphed movements. Each of its three main attacks leaves it open for a couple of seconds, which is when you'll unload. Simply keep your shield up and trot around as needed when it's after you.
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With the Garden Knight now six feet under its (really rather lovely) dirt, it's time to enter the Sealed Temple. Press your assigned action button in front of it to watch those beaming golden doors swing open anew, leading you to something far more conventional
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