Studio MDHR has been busy. Like, busy for the last five years or so, busy. Cuphead came out in September of 2017! From the original PC and Xbox One platforms it expanded to Switch in 2019, and PS4 in 2020. But it definitely feels like it came out recently, namely due to the airtight gameplay and evergreen aesthetic. If what we’ve seen of the Delicious Last Course DLC is representative of what’s to come, odds are it’ll be relevant for even longer. Here’s our Cuphead DLC preview.
We had the chance to sit down and watch a hands-off presentation of the Cuphead DLC, hosted by Chad, Jared, and Maja Moldenhauer; as well as Studio MDHR producer Eli Cymet. Kicking things off Cymet framed the presentation by noting that this was a “depth expansion more than a breadth expansion,” citing the need to “polish everything,” including the soundtrack, which “plumbs the depths of the ’30s and ’40s.”
The DLC will be accessible to players who have beaten at least one of the mausoleum stages, at which point you can start a “new adventure” on an additional island, which is “connected by not limited by” the first game. The DLC narrative involves bringing newcomer Chalice back to life via the magical Wondertart, collecting ingredients from (you guessed it) more big bad boss fights.
Cymet says these are the “most challenging, big big bosses yet,” and Jared expanded upon that notion: “So the first game was like, what if every boss was the last boss of another game. [With the DLC], what if every boss was the last boss from Cuphead? It’s going to be…everyone should be super excited to see how much more we put into the Cuphead DLC itself.”
We were able to see one new fight (something featured in the marketing material prior to the event, including
Read more on destructoid.com