Over the course of the past few years, Super Smash Bros. Ultimate's roster has grown to not only include representation from Nintendo's library, but also plenty of other franchises that are a part of gaming history. The characters in its base roster had third-party representatives like Capcom's Street Fighter, with the post-launch DLC adding a variety of new characters as well. While full-on playable characters were added through these passes, other games ended up being represented in a variety of other ways, such as the Mii Fighter Costumes.
There were 11 different packs of DLC Mii Fighter Costumes that fans can buy, across the two volumes of DLC Fighter Passes that Super Smash Bros. Ultimate received. AAA third-party franchises like Persona, Dragon Quest, and even Doom all ended up being represented in the game as a Mii Costume, many of them modeled after certain playable characters. Indie games were also represented, including Studio MDHR's run-and-gunner Cuphead, with the creators revealing how this partnership came to be.
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In an interview with Nintendo Everything, Studio MDHR's director Maja Moldenhauer was asked about a variety of topics, including the game's upcoming DLC The Delicious Last Course. She also explained how Cuphead ended up as a Mii Fighter DLC Costume in Super Smash Bros. Ultimate, recalling that it was Nintendo that approached the studio for the collaboration. She notes while it was fairly simple, the moment that Nintendo emailed Studio MDHR and asked for a collaboration with them had been a milestone achievement in their careers.
When asked how closely the studio worked with the developers of Super Smash Bros. Ultimate, Moldenhauer
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