When I started Cult of the Lamb, I wasn’t expecting to be shoveling so much poop. This is a true wolf of a base-management game in the sheepish clothing of an action-roguelite, but it balances that unexpected mix of genres with grace. Its adorable art style and surprising amount of side activities fill its relatively linear structure up with personality – and while its combat sections aren’t deep enough to keep me coming back after the credits rolled, this is a dark ritual I’m very glad to have completed.
Cult of the Lamb puts you in the fluffy hooves of a cult leader newly resurrected by an imprisoned deity called The One Who Waits. Now it’s up to you to free your master by recruiting new followers to the flock, building a base for them to live in, and going on bloody crusades against the otherworldly entities that trapped him. That loop of gathering supplies, tending to your worshipers, upgrading both your character and your homestead, and then going out to do it again is extremely satisfying, with a charming art style and expressive animations that bring a bit of joy to every ruthless corner of it.
While Cult of the Lamb is a roguelite dungeon crawler that randomizes level layouts and the items you come across each run as you become progressively more powerful between them, comparing it directly to similar games like Hades or Rogue Legacy would be a bit misleading. Each crusade is randomized and repeatable in the same way, but they are also far shorter – most take around just 10 minutes total. You even pick between one of four disconnected areas to fight through at the start of every run, with a boss waiting to be beaten at the end of each one in order to complete the story, which means Cult of the Lamb lacks that
Read more on ign.com