Crusader Kings 3 is a fantastic game. It builds on its predecessor’s successes and delivers a fully-rounded, enthralling experience. You play a medieval ruler of your choice and take control of their dynasty over 500 years. You get to make all the big decisions befitting a mighty monarch, such as which wars to declare and who to marry. You even get to make the small decisions, such as whether you pet a dog or not. Of course, you’ll pet the dog. Everyone pets the dog.
It’s easy to lose hours upon hours to the game. That’s par for the course when it comes to the grand strategy genre, but there’s more to it with Crusader Kings 3. There’s almost infinite replayability, endless roleplaying potential, and the eternal “one more year, then I’ll go to bed.” I have hundreds of hours in the game, and I’ll inevitably play hundreds more - it’s a 10/10 game, after all.
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That said, when I learned that the game was being ported to consoles, I was mighty sceptical. The game's PC version relies heavily on keyboard and mouse controls and doesn’t have controller support at all. It was a relief, then, to find out that the team behind the port have focused so heavily on making the game accessible to console gamers.
Crusader Kings 3 is a menu-heavy game, and the console edition, developed by Lab42, has rebuilt those menus from the ground up. Instead of using pointers, most menus now use directional buttons for selections to feel more responsive and comfortable for anyone unfamiliar with the PC version. In addition, the shoulder buttons are linked to radial menus to free up some real estate on the world map. The left-trigger opens up a menu with links to various menus
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