Have you ever decided to start speaking Greek because it makes you sound a bit grander? You just might if you’re playing the first expansion for Crusader Kings 3. Royal Court’s primary new feature is the addition of an immersive throne room where you - as your current character - will hold court, display artifacts, and dictate just how cushy you’re going to make it for your family and courtiers.
Paradox delivers on the promise to make this new feature engaging. The way the camera moves around as you’re presented with new dilemmas to sort out feels very cinematic, and the experience goes a long way towards making your courtiers and petitioners actually feel like characters instead of portraits in charge of their own AI-controlled spreadsheets and decision trees. Holding court presents you with a more realistic tableau than event pictures do, and you’ll be more inclined to thoroughly read the problems set before you instead of just beelining it to the choice outcomes and picking the best one for your current plans.
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The immersive court is enticing enough, but I’ll admit I may have had more fun messing around with the other features that Royal Court brings to the table. Artifacts are back from their gap year after graduating from Crusader Kings 2, and they’re very much improved. The primary ways you’ll get these are through sponsoring inspired courtiers and hiring craftspeople. The qualities of the resulting artifact depend on an event chain that you’ll have to work your way through, full of the usual skill checks, random chance, and the generally satisfying frustration that Crusader Kings is known for. Some of these take the form of more
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