For all the aspects of Control that earned praise from critics and fans, the game's combat is one of the most memorable things about it. Every new psychokinetic technique that Jesse Faden learns, from Launching objects and debris at Hiss minions to Seizing enemies to turn them against each other, adds a compelling new layer to combat.
Of course, combat in Control is just as much defined by Jesse's signature armament, the Service Weapon, and its many gun-like forms. Control encourages players to
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