The Beta has been familiar, exciting, and surprisingly forward-thinking all around. As a structured glimpse at Sony's Firewalk Studios-developed competitive team-based FPS, the first real look at is an enjoyable introduction to the fiery 5v5 action to come in the finished game, sans a few expected smudges and connection issues. Most of these should be rinsed away by its proper launch next month – and, hopefully, in the open beta which pops on July 18th – but the excellent fundamentals at 's core are well worth weathering its growing pains.
Triple-A competitive FPSs are a rare breed, with their development paths arduous and their dependence on a committed audience seemingly make-or-break. It's a genre which can seem locked in a perpetual desperate scramble for attention and innovation in a field where the smallest shifts feel seismic, with few studios willing to take larger risks and press new shapes into the popular mold.
The upcoming hero shooter Concord isn't far off now, so here's everything to know about the game and its plans for both beta and full release.
’s Sony pedigree is therefore notable and its ambition clear as day. Now, alongside other gamers with a preorder in tow, has spent ample time testing its current performance on PC, smashing faces, sniping brutes, and setting fire to unwitting crowds of enemy teams with glee. Overall, we’re confident that FPS fans need to stay tuned to what does in the next few months, because the game has all the makings of a powerful FPS contender, it just needs to pack bleachers and prove itself.
When we originally previewed last month, we only had an abbreviated cast of heroes to choose from, but beta players can now access all 16 of ’s Freegunners. While their personalities don't seem completely baked-in, their individual kits and mechanics are immediately appealing, including creepy mushroom alien Lark, stealthy assassin Kyps, feisty SMG-toting teleporter It-Z, and the massive yet polite cleaning robot, 1-OFF.
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