Within the realm of ARPGs like Path of Exile, Wolcen: Lords of Mayhem, Grim Dawn, and the Diablo series, there are certain features that players come to expect. Custom characterization, lore and worldbuilding, engaging real-time combat, and in-depth progression systems are all things that came to define the genre. While there might be many aspects that get repeated, copied, and rehashed, the best games take a familiar formula and provide their own spin on the tried and tested elements to create something at once original and adapted. It's easy to compare games in the same genre like Diablo and Wolcen: Lords of Mayhem to find things that they have in common, but it's often where they deviate from each other that players can find the true strengths of each title.
Released at the start of 2020, Wolcen: Lords of Mayhem clearly took a page out of the book of other ARPGs like Path of Exile or some of the games in the Diablo series. Although aspects of the game were praised, like Wolcen: Lords of Mayhem'sgraphics and freedom of customization when creating characters, it did lose some points with buggy gameplay and some less than original features that felt derivative and secondhand. Despite these drawbacks, Wolcen: Lords of Mayhem has still found a solid fanbase and does have plenty of positives to make it worth recommending, particularly to players who are still waiting patiently for the next installment in the Diablo series to release.
Comparing Two Big ARPGs: Wolcen and Path of Exile
Wolcen: Lords of Mayhem may have had a slightly problematic launch, but the game had good bones to work with, and now that some time has elapsed since it was first released, a lot of the issues that gamers had with it have been smoothed out. Since
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