Though the MMO genre isn't known for its ability to tell a compelling narrative, there are a few exceptional titles that break the mold. As Final Fantasy 14: A Realm Reborn tells a grand tale that spans the diverse, luscious land of Eorzea, and World of Warcraft introduced players to the wonderful world of Azeroth almost a decade prior. Since the release of Final Fantasy 14: A Realm Reborn in the summer of 2013, the two titans of the Massive Multiplayer Online space have frequently been the subject of detailed comparisons.
While similarities are apparent in their approach to the social side of the genre, the high-fantasy setting, and plentiful support since their respective releases with hefty expansions, Final Fantasy 14 and World of Warcraft are largely different in the way they each approach the subject of storytelling. Each are ripe for epic, satisfying tales to unfold, yet SquareEnix and Blizzard Entertainment have different philosophies in regard to the roll-out of such stories, which makes each worthy of experiencing.
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The most fundamental difference between how World of Warcraft, and Final Fantasy 14 handle their respective stories is within the game design itself. World of Warcraft's setting, tone, and combat are at the heart of its narrative experience, as the plot is often minimal apart from some significant lore. As such, the story pushes forward (with a few exceptions) with far less core storytelling than Final Fantasy 14. However, the weight behind World of Warcraft's name would have players believe the story is a lost cause if it wasn't undertaken all those years ago, but this isn't the case. Thanks to its often simplistic writing, exploring the
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