Company of Heroes 3's Italian campaign map is by far the most ambitious single-player experience in the series’ history. At first glance, it could be mistaken for a World War II-themed Total War mod. Fighting your way from the southern tip of the peninsula all the way to Rome will require careful planning, use of your land, sea, and air resources, and some political decision-making. The focus, though, is still on setting up exciting RTS missions, and Relic has even dialed back some elements to support this goal, like autonomous support companies, based on player feedback.
In our first campaign preview, we saw a slightly different set-up for Italy where smaller detachments of machine guns, anti-tank weapons, and rifle teams could join a larger company in a support role, or position themselves around the map to fight it out in automatically resolved minor engagements. Players and devs felt like this added a lot of extra micromanagement, so these detachments will now only be used in supporting roles for your divisions. There will still be static emplacements like AA turrets and machine gun nests that can deal damage to you outside of RTS battles, though, meaning every advance needs to be carefully planned.
The key to success, I found, is a sort of combined arms leapfrogging strategy. A strong defensive line might be vulnerable from the air, but you'll need to capture an airfield before you can really take advantage of that weakness. But if the airfield is also heavily defended, it might help to bring some ships into range for a naval bombardment. Not so fast, though! Coastal defenses can chew your boats up, so first you'll need to send in ground forces to take out the coastal batteries and clear the way. Working backwards
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