I have a couple of takes on Nico Papalia's new RPG Athenian Rhapsody, which launched on Steam yesterday and still has a demo. The first is that it's a brighter, glitzier version of Toby Fox's Undertale that looks like it belongs on Gameboy Advance - a retro parody created in GameMaker whose turn-based combat houses many an inventive minigame, and whose writing doesn't so much break the fourth wall as moonwalk along the parapet, showering the player in poop, anime tropes and off-colour mental health advice.
The Steam blurb describes it as at once "zany", "goofy" AND "wacky", an unholy trifecta that would typically have me reaching for the hose, but here's the thing: some slightly overplayed toilet humour aside, I did find Athenian Rhapsody's demo quite funny. There's an enemy you can befriend by plying it with conspiracy theories about cats, for example, and the "Thunder Goober" who presides over the first dungeon gets mighty passive-aggressive about you skipping tutorials.
The combat minigames are a hoot, too: one floods the window and has you dodging projectiles while battling the aquatic physics. I haven't reached it yet, but there's another in which you have to paint your own picture. I also think that Athenian Rhapsody has that undertone of earnestness any parody needs to stave off obnoxiousness. The earnestness comes across especially in the detail of the top-down world - there are bell-shaped flowers that jingle when you walk through them, for example. In general, every character and interaction feels very considered, however spun for giggles.
I could see myself enjoying the reported 10-or-so remaining hours. But the bigger draw for me is what comes after you finish. Athenian Rhapsody's signature quirk is the titular Rhapsody system, whereby every decision, action or event in a playthrough is supposedly recorded and alchemised into a glittering collectible postcard, which you can then lovingly decorate with unlockable badges, postmarks and patterns, and
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