If you want a groovy adventure in space, I've got good news for you. Right now you can embrace your inner 'space-faring getaway driver' by grabbing a key for Super Space Club, the movement-based top-down shooter we are giving out as part of IGN Plus.
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Super Space Club is a stylish arcade shooter based largely on controlling your momentum. With several different ship types (each with their own wrinkle on speed, momentum, and durability), weapon types that also impact your momentum (from basic projectiles to shotgun spreads and even firework explosions), and characters (each with their own unique super ability), there is a lot of room to cater the experience to your liking.
Getting into a flow state and skimming past some asteroids, firing up your engine to cut behind them, then nailing your pursuers as they round the corner never gets old, and the stylish music and aesthetic make it hard to get mad when your run ends unceremoniously. With mission-based structure and progression that largely carries over to your next life, it's a simple and straightforward game I enjoy (even if scorechasing isn't my thing).
Graham Reid (AKA: GrahamOfLegend) is the main developer responsible for Super Space Club. Inspired by games like Geometry Wars, Luftrausers, and even drawing inspiration from other things like Spider-Man: Into The Spider-Verse and Guardians Of The Galaxy, SSC has a lot going for it.
With music by Fat Bard, a vibrant color pallette, and a simple and effective gameplay loop, this is one to check out. I hope you enjoy the game, and this excerpt from our interview. Cheers!
The following are just a few questions from the hour-long interview, and have been edited for clarity.
Graham: My name is Graham Reid. Digitally known as 'grahamoflegend,' and I'm a
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