The game designer of the 2001 4X turn-based strategy game Civilization 3 has recently stated that he regrets adding the bargaining table feature to the game. Sid Meier's Civilization games remain popular ever since the first installment launched in 1991. The franchise has produced not only six games, but also several expansions, two board games, and other spin-off games.
The player is tasked with choosing a famous leader and establishing a civilization from the ground up, starting at the dawn of time for humans to beyond the modern age. To expand their civilization, players can discover new technologies, build Wonders of the World, and lead military conquests. Some staple features of the game have remained because the Civ franchise has arguably pioneered the 4X genre. Despite certain changes in gaming that even Civilization developer Sid Meier appreciates, one of the staple features in both Civilization and the genre itself is the bargaining table. Originally introduced in Civilization 3, the bargaining table allows the player to get gold, materials, new diplomatic relationships, or even new technologies from other civilizations by offering the opposing AI leader a deal. However, many players have commented that it is often difficult to get an AI leader to accept the deal that they propose.
Related: Nuclear Gandhi Bug in Civilization Not Actually A Bug Says Sid Meier
As reported by PC Gamer, Civilization 3 game designer Soren Johnson commented that he regrets adding the bargaining feature to the game at a GDC 2022 talk this past week. The problem of this feature lies in the AI, seemingly similar to the Civilization franchise's evil Gandhi AI. Johnson explains that he first noticed a possible problem with the feature when
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