The developer and publisher of Cities: Skylines 2 have admitted the game’s performance isn't up to scratch, but insisted they will launch the hotly anticipated city builder on PC as planned on October 24.
Developer Colossal Order and publisher Paradox issued a joint statement to fans left concerned after Cities: Skylines 2’s minimum and recommended specs were raised.
"Cities: Skylines 2 is a next-gen title, and naturally, it demands certain hardware requirements,” Colossal Order said. “With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.”
While it’s highly unusual for a developer to issue a warning about an upcoming game’s performance, Colossal Order said it took the decision because “we've always believed in transparency”.
Even with these potential performance issues in mind, Colossal Order said it will release Cities: Skylines 2 next week, hitting the current release date. “We still think for the long-term of the project, releasing now is the best way forward,” the developer said. “We are proud of the unique gameplay and features in Cities: Skylines 2, and we genuinely believe that it offers a great experience that you will enjoy.”
Colossal Order said it will “continually improve” the game over the coming months, “but we also want to manage expectations on performance for the coming release.”
“Our ambition is for Cities: Skylines 2 to be enjoyed by as many players as possible, and we're committed to ensuring it reaches its full potential.”
In an additional note to press, Colossal Order further explained its position. “Colossal Order and Paradox are 100% aware Cities: Skylines 2 requires high-end hardware for high-end performance, and they
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