We review Chronicles of Drunagor: Age of Darkness from Creative Games Studios. Chronicles of Drunagor is a dungeon crawling board game that will have players embarking on a series of campaigns in a fantasy world.
For someone that loves thematic games with loads of miniatures, it’s easy to think we’re in a golden age of plastic and narrative-heavy games. A lot of these games roar in on the hype train while they are on crowdfunding. On delivery, some go whimpering off to the discount bin while others are massive hits spawning reprints or further expansions. And a select few become instant classics of their genre. Good or bad, they mostly all share one ugly feature: the massive amount of space they take up on the table and on shelves. Chronicles of Drunagor: Age of Darkness was Tony’s number one game of 2021. Does it live up to the hype?
There’s a lot that’s familiar with how Chronicles of Drunagor plays when compared to other dungeon crawlers so I’m going to gloss over a lot of what’s the same to focus on the more unique aspects of the gameplay.
The initiative track sets the turn order for heroes and enemies as well as provides a location to store rune tokens (to be explained later). That rune word at the end of the track doesn’t look too ominous.
On each character’s turn, they can move up to three spaces and use two action cubes (often listed as AC which the old D&D player in me keeps reading as armor class). These action cubes are in four colors representing melee attacks (yellow), ranged attacks (red), agility (green), and wisdom (blue) skills that may also provide Shields, focus tokens, remove curse cubes, or grant more movement. Action Cubes can also be spent to move an additional three spaces as one of your two cube
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