Making video games is hard. Or at least, that's what we thought. Turns out that when you've got enough experience you can get out a pretty decent short game in just 24 hours. The developer of Choo-Choo Charles, the terrifying spider-train game, Two Star, recently made a horror game to scare his friend and only had a day to do it.
It's a game about a snake-infested hotel, aptly named No-Snake Hotel - no one will be expecting snakes now, ha! Two Star was challenged to make this game by his friend Barjis, who also had to make a game. The only criteria was that they make a horror game based on the other's worst fear. Snakes it was.
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The video shows the breakdown of most of the process. It's fascinating to see how a blank unity space can be transformed into a spooky hotel with just a few asset packs and some camera and movement speed tweaking.
Once Two Star has made the game, he gets Barjis to play it while wearing a heartrate monitor - whoever can elevate the other's heartbeat the most wins the challenge and is declared the horror king. Just bear in mind that Two Star is a professional and Barjis isn't.
Two Star leaves notes around the hotel from satisfied guests, happy at the lack of snakes in the abode. However, at the end of the game, Barjis gets jump scared by a huge snake slinking its way through the halls to devour him.
Barjis' game was a janitor simulator in an underwater corridor because Two Star fears the ocean depths. Two Star gets dropped through the floor and has to fearfully fight off a shark before drowning.
So who won? Two Star's highest BPM was 106, when he realised he may only be getting minimum wage for the cleaning. Barjis' heart hit 110 when the
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