Control is gone. It was a cracking way to kick off Apex Legends Season 12, so it’s a shame that the LTM is now gone forever. It was a strange decision going through so much effort to create objectives, scoreboards, and custom loadouts for a two-week game mode, but you do you Respawn.
Control is obviously coming back, and it always was going to. We can only guess at why Respawn implemented it for a short period of time at first, but I reckon it was probably a trial run to make sure everything worked before releasing it in full down the line. Don't worry, it worked. It really worked. When it returns, I hope they’ll add stronger leaving penalties and a more viable range of loadouts, but the most important thing about Control is the maps.
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Of the original two, Barometer stood out as an excellent map for Control. It’s one of the best POIs in the whole of Apex Legends, so it makes sense, but the spread of buildings, cover, and verticality made matches fun and a range of strategies viable. To be honest, I usually switched to Battle Royale if Hammond Labs was in rotation - it’s too open and flanking opportunities are practically non-existent. We also know, thanks to dataminers, that Caustic Treatment is the next map to come to Control. But I’m going to work out whether the Kings Canyon town takeover is the best location for Control games.
First, we need to look at exactly what makes Barometer so great: verticality, plenty of cover, and good rotations. I think the triangle layout of the objectives helped spread fights out and not make everything a big clusterfuck in the central building. In Barometer, the centre of the map is actually not a great strategic point
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