Elden Ring modders have found convincing evidence that the greatest threat in the game is a bugged blood dog which can insta-kill anything, especially you.
As Dark Souls sleuth Zullie The Witch explained in a recent video (citing and sharing the findings of modder Meowmaritus, who built the animation tool used for analyses like this), the bloody dogs found in the later stages of Elden Ring have a unique bug which turns one of their attacks into an absolute face-melter.
To boil down Zullie's findings, every Elden Ring enemy has an ID file and an assigned animation behavior file. The small and large variants of the blood dogs share an animation file, so whenever a dog attacks, the game checks the data for both the small and large dogs at the same time. If a large blood dog attacks, it cuts the small dog data and correctly registers one hit from that attack. But when the small blood dogs use one specific lunging attack, the system breaks and ends up resetting the player check for that attack, causing it to hit you a zillion times, or at least once every frame.
And it happens to be on a dog, historically one of the worst enemies in FromSoftware games
If you've ever gone from full health to your last Site of Grace in no seconds flat after running into one of these blood dogs, this is why. Due to some file errors, Elden Ring is essentially letting these tiny menaces attack faster than we can even perceive, dealing upwards of 11,640 damage per second to anything in range, according to Zullie's calculations. With numbers like that, these dogs could theoretically delete any boss in the game in seconds.
And remember, these are blood dogs, meaning their attacks apply the bleed status which deals heavy chunks of damage. That DPS
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