I have a deep fondness for the Castlevania series. The original title is among my favorite games on the NES, the Metroid-style detour kept me addicted for weeks when I collected them all together, and I have plumbed the series’ highs and lows. For such a long series, a surprisingly high percentage are gravy, but then you come across the odd entry that is still gravy, but it’s really old gravy that has been left out.
And maybe the worst isn’t 2008’s Castlevania Judgment for the Wii, but it might be the most offensive. I can completely dig a Castlevania fighting game; there’s been a great cast of heroes and villains to draw from. It’s just then they slap on a veneer of old gravy and you’re left wondering if it’s still worth breaking out the spoon.
Oh, geez. It’s hard to know where to start with Castlevania Judgment. I really want to dive into why the game is just plain bonkers, but I think it’s best if I just give a sterile rundown of what it is.
Galamoth, who I actually needed to look up, wants to defeat Dracula by pulling some dirty time pool, but this guy shows up and pulls all these disparate heroes (and villains?) into a time rift to make them fight to see who gets to destroy the Time Reaper. I know what you’re thinking, but name a fighting game that doesn’t have a completely ludicrous plot that makes little sense. The only thing impressive is that Castlevania Judgment got here on the very first game, whereas most just ease into insanity by starting with a tournament.
The cast is made from recognizable characters with their wardrobes and personalities thrown into a blender. For example, Eric Lecarde is here, but he’s a child for some reason. Simon Belmont wears bondage gear. Trevor, Sypha, Alucard, and Grant reunite
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