It is no secret that video game remakes have recently grown in popularity. Often, video game remakes make the most sense when it is done to an already iconic game trapped in an old platform, which is why Resident Evil remakes are so popular. It is worth noting that most entries in Resident Evil's classic era were released for the PlayStation. While these games were revolutionary, they no longer hold up to today's standards.
While some criticize remakes as a way for developers to milk an old game for profits, others see them as a way to revisit an old favorite with better graphics, improved gameplay, and an overall fresh experience. But, of course, while the success of video game remakes varies, one can't deny that Capcom's remakes of its Resident Evil games have set the standard when it comes to what makes a good remake.
Resident Evil 4 Remake Needs To Improve On The Other Remakes' Grapple Mechanics
In 1996, Capcom released the first Resident Evil, which is widely considered then to be the culmination of video game technology. However, it is worth noting that while Resident Evil was a smash hit, it was an experimental game for Capcom. Due to the limitations of the PlayStation, Resident Evil creator Shinji Mikami admitted that compromises were made, especially since the team was basically inventing the techniques used to develop the game.
Five years later, Capcom decided to remake Resident Evil, allowing Mikami and his team to develop the game the way they wanted to. One crucial thing the remake of Resident Evil addressed first is to fix existing issues such as the clunky controls, voice acting, dialogue, and graphics. While most developers would stop after addressing glaring issues, Capcom took the remake to a new level by
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