If you've already started playing The Callisto Protocol, you may have noticed that the new survival horror game from Striking Distance Studios can be absolutely unforgiving in its difficulty. Plus, it dishes out some of the most brutal death animations we've ever seen when you muck things up.
We can only imagine how The Callisto Protocol cast reacted when they found that they'd need to act out things like having their faces ripped off, or being decimated from the inside by a slimy space worm. Surely, there were some interesting discussions on-set.
A few months ago at the Gamescom conference, RadioTimes.com spoke to one of The Callisto Protocol developers, Mark James, the Chief Technology Officer of Striking Distance Studios, and you can read on to see what he told us about game's difficulty, and those jaw-dropping deaths.
«There's three difficulty levels,» Mark James told us at Gamescom, when we asked how many options there would be in The Callisto Protocol. And we imagine that some players will be swapping to the easier one fairly soon after starting the game.
James added: «We make no excuses that this is gonna be hard game – you're gonna die a lot. So we try and make even the deaths entertaining. But you're gonna die a lot in our game, because it's gonna be a resource-restricted game.»
So what can players do if they want to survive a little longer in The Callisto Protocol and make their experience a little bit less horrible? James told us: «Like most survival horror, you can be searching for bullets. You can be searching for credits so you can upgrade.»
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