The next couple of weeks should be an exciting time for Call of Duty: Warzone fans as a new season for the battle royale is on the horizon. However, that does not seem to be the case for much of the player base. Unfortunately, a number of issues have left some gamers unsatisfied with the battle royale. In regards to the problems, it seems that many of them cropped up after the launch of the Caldera map.
Released back on December 8, Caldera was meant to be an exciting change of pace for players after over a year and a half on the Verdansk map. In reality, things failed to pan out as the developers at Raven Software had anticipated. Since Warzone Pacific Season 1, players have encountered numerous problems impacting the game. Some of the issues gamers have faced include glitches, such as one affecting Buy Stations. In addition, fans and content creators have complained about the map design of Caldera. Recently, the developers made some forthright comments on the less-than-ideal state of the battle royale heading into Season 2 of Warzone Pacific.
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These developer comments came during a recent Activision-hosted call with press and content creators about Warzone. Among those discussing the game were Infinity Ward Co-Studio Head Pat Kelly, Activision Game Director Josh Bridge, and Eric Biesmann from Raven Software. During the call, they made a surprisingly honest admission about the state of the battle royale. According to the developers, they had made significant mistakes with releasing new content for the game, such as Caldera.
In addition to admitting that they messed up, the developers detailed the reasons behind their past failures. One major challenge for game
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