I don't know if you've heard, but Call of Duty: Warzone is big. For a while, it was so big that it consumed over 200GB of my PC's SSD. Conditions have improved over two years of optimizations (my Warzone folder is currently 80GB), but Warzone's hunger for disk space is apparently holding it back from adding a feature increasingly common among battle royale games: map rotation.
In a recent interview with streamer TeeP, Call of Duty live operations lead Josh Bridge addressed the biggest issues currently facing Warzone and hinted at its future. Following an update this week that increased player health from 100 to 150, a radical change for the game's meta, TeeP asked about the possibility of other major changes like a map pool that would cycle between Caldera and the older Verdansk map that it replaced in December. Bridge said it's not really possible for the current iteration of Warzone, and his explanation was surprisingly candid.
«We want that. We all want that. There's a technical problem. The install and reinstall sizes are f**king crazy,» Bridge said. Activision is understandably hesitant to push the game's install size too far over the edge, especially while the majority of its player base still lives on last-gen PS4s and Xbox Ones, some of which are constrained to just 500GB drives. Bridge noted that every time Warzone receives a major map update that requires huge downloads, «we lose players.» I get it—if I had to download 50 more gigs tomorrow just to get Verdansk back, I might just uninstall until the next time I want to play.
For daily Warzone players, though, the limitation is frustrating in the face of similar games that have no problem supporting multiple maps. Apex Legends currently has three of its four
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