Call of Duty: Vanguard Zombies’ Season 2 content will officially arrive on February 14. When the big update arrives, players will have access to several pieces of content, ranging from an additional enemy type to a new hub map called Terra Maledicta. Wonder Weapons are returning in the form of the Ray Gun and Decimator Shield, while the first proper easter is being added as well. Pack-A-Punch camos will be added, a new objective type is coming, and the additional weapons and Operators that the Season brings will be fully usable inside of Zombies.
However, one aspect of this bigCall of Duty: Vanguard Zombies update that has gone under the radar is the new Artifact that is being added. Dubbed Healing Aura, the ability made its debut in Call of Duty: Black Ops Cold War, and it will function very similarly in Call of Duty: Vanguard. For players that prefer keeping their teammates alive over dishing out a lot of damage or saving their own skin, Healing Aura could be worthwhile. Before equipping the ability and testing it out in-game, it is worth learning about how it works.
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Healing Aura is tied to a new Dark Aether entity named Vercanna The Last. According to the lore provided by Treyarch, Vercanna’s clan was wiped out by Kortifex, the demon at the heart of the current storyline that will surely serve as the boss of the game’s final map. The last of her kind, Vercanna controls life energy and passes that ability on to Call of Duty: Vanguard’s Operators through the Wand of the Wilds Artifact.
Healing Aura’s default ability allows Call of Duty: Vanguard Zombies players to summon green beams of light that instantly bring everyone in a match back up to full
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