Call of Duty’s latest measure to thwart cheaters is rather novel: Legitimate players will be made invisible to cheaters. Developers told the community of the Ricochet anti-cheat system’s new feature, called Cloaking, in a blog post on Tuesday.
“With Cloaking, players that are detected to be cheating can find themselves unable to see opposing players in the game world,” Team Ricochet said. “Characters, bullets, even sound from legitimate players will be undetectable to cheaters.”
Legitimate players, however, can still see and attack cheaters. “Generally, they’ll be the players you see spinning in circles hollering, ‘Who is shooting me?’” Team Ricochet wrote. Fair players are encouraged to “dole out in-game punishment.”
Ricochet is a kernel-level (meaning, very high-level access to software and applications installed on a PC) anti-cheat system that rolled out in Call of Duty: Warzoneand Call of Duty: Vanguard’s multiplayer when the latter launched in November. Ricochet is on the watch for applications that attempt to interact with or manipulate the Call of Duty client.
The Verge noted that, although Team Ricochet has announced Cloaking only now, it or some form of it has been seen in-game since at least mid-February.
RICOCHET seems to have another trick up it’s sleeve to combat cheaters in <a href=«https://twitter.com/hashtag/Warzone?src=hash&ref_src=» https: www.polygon.com>#Warzone
The anticheat appears to be making “legit” players completely invisible to confirmed cheaters as you can see in this video. pic.twitter.com/T5H53HL8Bs
Team Ricochet noted that Cloaking will complement another mitigation technique, Damage Shield, introduced back in February. With Damage Shield, once Ricochet detects a player is tampering with
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