Call of Duty has been around for almost two decades now, and over the last 19 years, the series' multiplayer component has seen its fair share of tweaks and changes. Beginning as just an average early 2000s military shooter, Call of Duty multiplayer really hit its stride in 2007 with Call of Duty 4: Modern Warfare, which introduced killstreaks, custom loadouts, perks, and nearly every element that CoD is known for today. Since then, every Call of Duty release has tried to add its own unique flair, but none have added quite so much as the upcoming Call of Duty: Modern Warfare 2 is planning to do.
During the recent Call of Duty Next event, Infinity Ward revealed a plethora of new details about its upcoming Call of Duty: Modern Warfare 2. Along with new maps, updates on Warzone 2.0, Warzone Mobile, and a look at Modern Warfare 2's new movement mechanics, the showcase also detailed the game's new Gunsmith 2.0 system, whose big standout feature is the ability to share attachments across different weapons, acting as a huge step forward for the Call of Duty franchise.
Call of Duty: Modern Warfare 2's Spec Ops Mode Sounds Like a Return To Form
Infinity Ward's previous Call of Duty entry, 2019's Modern Warfare, introduced a Gunsmith system to the game. Essentially, this system was just the standard create-a-class system present since Call of Duty 4, albeit expanded in a few key ways. The main feature of Modern Warfare's Gunsmith system was that each individual weapon had a staggering number of attachments associated with it, each of which had to be unlocked one-by-one by leveling up that specific weapon.
In Call of Duty: Modern Warfare 2, this system is seeing some significant changes. Titled Gunsmith 2.0, this new system once again
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