Scorn is weird. If you've been following Ebb Software and Kepler Interactive's upcoming atmospheric horror game to this point, you already know this. If you've spied any of the promotional material that's surfaced over the last nine years or so… you already know this. If you've ever heard the devs bill their game as a labor of love set in a "nightmarish universe of odd forms and somber tapestry", you, that's right, already know this. Before playing a 45-minute demo segment of Scorn at Gamescom, I already knew this. And yet, despite having seen the game's grotesque and unnerving H.R. Giger meets Zdzislaw Beksinski and H.P. Lovecraft-inspired world that's dripping with blood and gore several times in trailers and screenshots since late 2014, I still came away thinking: Scorn is really fucking weird.
It's been roughly one month since I played the demo segment of Scorn on the Koelnmesse show floor. And it's so weird that I'm still thinking about it today.
Scorn channels the work of H.R. Giger for a truly transcendental take on survival horror
Given everything we know about Scorn, from its grotesque visuals to its unsettling themes, its protracted development, and the fact it's run two Kickstarter campaigns over the last decade – one canceled in late 2014 due to lack of interest; another successfully funded (opens in new tab) to the tune of €192,487 (roughly the same in USD, as per today's exchange rates) in late 2017 – 'unorthodox' feels like an appropriate word to describe its execution and road to release. This billing might extend to the demo segment Ebb Software chose to show off Scorn with at Gamescom 2022, simply because it kicked off at the beginning of the game, and was therefore, I presume, slower-paced than later
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