Player expectations are high for Activision and Infinity Ward’s upcoming Call of Duty: Modern Warfare II. With the game sharing a similar name to what some consider the best entry in the Call of Duty series, it undoubtedly has much to prove. At the recent Call of Duty Next event, however, Infinity Ward showed it’s rising to the challenge, adding meaningful options and innovations to the franchise’s formula.
Much like the 2010 Modern Warfare 2, this new title sets out to give you greater creativity to provide an extra edge, which means even more fun. The additional pieces appear in the form of various in-game tools that allow you to move, attack, and strategize in ways not seen in prior installments.
These new options are also amazingly balanced, keeping the entry barrier low but masterfully raising the high-level skill ceiling.
The defining word for Modern Warfare II is “choice.” You have so many options present that you can define your playstyle and gameplay across every mode. One of those options is movement and how it plays into every aspect of the game.
“In a broad view, these tools kind of make the game like a platformer,” Multiplayer Design Director Geoffrey Smith explains. “It adds this three-dimensionality to the combat that isn’t there in the previous games.”
Mantling has evolved, so you can use it in more ways than just getting around obstacles. Now it’s possible to hang from ledges where it was previously only feasible to jump right over or not be able to scale at all. This allows you to not only peek over at potential threats and survey the land but also pull out a one-handed weapon like a pistol and ward off or even finish off opponents.
Hanging isn’t the only new option present in the movement toolkit
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