For years, Call of Duty Zombies has used hidden documents and radios to advance its story, and the next iteration of the mode should strive to reward those who keep up with the collectibles. Since Der Riese, players have been able to find blueprints or audio recordings that provide insight into characters and tease future plot points or locations. While new avenues of storytelling like main quests and cinematics have given Treyarch more opportunities to expand its Zombies narratives, it is unlikely that collectibles will ever stop being utilized.
With Call of Duty: Black Ops Cold War, Treyarch added more intel than ever before, as hundreds of documents and recordings were spread throughout the survival maps and Outbreak locations. Though finding this lore is its own reward for those invested in the Call of Duty Zombies story, players get little else for keeping up with all the intel. With the next version of Zombies, Treyarch needs to provide more than Calling Cards for those who find all the collectibles, as it was no easy task in Black Ops Cold War.
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Though Calling Cards are not necessarily a poor reward, only one can be used at a time, and they are hardly as exciting as more major cosmetics. Fortunately, ever since the Call of Duty series began releasing weapon blueprints and Operator skins, developers have a terrific option for exciting rewards. While locking an entire weapon or Operator behind intel collection would be too much, a special skin could be obtained by gathering everything in a map. These outfits or weapon designs could even be designed to match each map’s aesthetic, with a jungle map providing players with a gun that is
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