The first weekend for the Call of Duty: Modern Warfare II beta has come and gone, offering an early look at the game’s multiplayer mode. After spending some time with the beta, it’s clear Activision has ambitious plans for the upcoming sequel, particularly in its sound and visual design. Still, not every new addition or mechanic works well in this build, and considering how Call of Duty games don’t usually change much from their betas, I’m left a little worried about Modern Warfare II.
Though, given the sheer amount of feedback from the community, I’m hopeful Activision implements at least some suggestions to make Modern Warfare II the best game possible at launch. Many of my critiques were addressed by Infinity Ward as part of a community update, though it does seem like most of my specific issues will remain in the final build. That’s a shame, because I really like the framework of Modern Warfare II currently; it just needs a little detail work to get it firing on all cylinders.
Modern Warfare II’s key strengths lie in the way it looks, feels, and sounds. Its general audio design — at least when it comes to authenticity — is immersive, making each battle feel more engaging. Gunfire, specifically, sounds punchy, with lots of weight, making you feel like you’re really in the midst of a firefight. Likewise, explosions and even ambient sounds are top-notch in this game, giving it an expensive, cinematic sheen. I recommend using headphones while playing so you get the most out of the bombastic audio design.
Visually speaking, Modern Warfare II is a step up from 2019’s Modern Warfare, particularly in the color palette. In 2019’s entry, it was sometimes hard to tell enemies from their surroundings due to the monotone and drab
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