Call of Duty: WW2 was an interesting entry in the longrunning franchise, as it did everything decently but excelled in no area. Multiplayer was controversial at launch due to the use of Divisions and some balancing concerns, and while it was eventually improved thanks to fan feedback, those changes came months into the game’s life cycle. Zombies’ horror focus was interesting, with some standout enemy models, but a lack of personality beyond that held back the mode. Even the campaign was a bit forgettable apart from an explosive train sequence and a neat undercover mission, as it was the usual World War 2 fair. However, Headquarters may be something worth reviving.
The Headquarters mode in Call of Duty: WW2 was comparable to hub areas like Destiny’s Tower, as it saw players gathering in one area before they hopped into a game. In this hub, they could interact with players and show off their skins, or engage with a few Easter eggs littered around the map. A Shooting Range was also accessible, letting players test out weapons and compete to be the most accurate, while a particularly cool feature allowed gamers to engage in 1v1s while the rest of the lobby watches on. With challenges picked up in the Headquarters area as well, the hub offered a fair bit of things to do, and it would be great to see it return.
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While adding a hub area to Call of Duty after the success of Destiny made sense, the series was clearly not ready for the feature. Headquarters was severely buggy upon release, killing the hype for it almost instantly. In fact, Headquarters was so broken that players wanted it disabled, completely ruining their views on the hub area even after it had
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