As part of its ongoing efforts to spruce up the earliest assets of the ageing American Truck Simulator, SCS is continuing to hammer away at bringing the California road network up to snuff. As one of the three initial states that were included in the sim’s launch, there is much to be done to revitalize its design and visual fidelity to help it better match the sim’s current standard when it comes to world complexity.
In a recent blog post, SCS outlined some of what it’s doing surrounding the state’s road network, and how the map is changing due to the update.
Much like a real roadworks project, this virtual edition for American Truck Simulator involves figuratively tearing up the old asphalt and laying down fresh, new pavement. This will come in the form of reworking the “roads, highways…and junctions” of virtual California. The team is focused on not just making these features simply look better, but to actually be more closely accurate to that of the real-world road networks they’re meant to represent.
This will include making them more complex and “realistic,” and also adding in more scenery assets such as “crossroads, bridges, agriculture stations, rest areas and more.” Additional small settlements will now be added along the routes between the larger cities; while they won’t be new points on the map, they’ll serve as more eye candy to add to the immersion factor for players.
As more towns will spring up, one major city is being torn down: San Rafael. This will be replaced by a yet-to-be-revealed locale to be included further down the line. In the meantime, the area surrounding it is being heavily altered in an effort to make it more accurate.
With this ongoing work on California, SCS is clearly dedicated to really
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