Destiny2: The Witch Queen’s campaign is about going backward. Bungie helped make a name for itself with its Halo campaigns, and now it’s evoking those — and those of other beloved first-person shooter campaigns like 2016’s Doomreboot — to promote Destiny 2’s upcoming expansion.
Unlike past Destiny campaigns, and more like dedicated first-person shooter campaigns, The Witch Queen promises story-focused missions that feature large scale battles mixed with exploration.
“We call this the ‘definitively Destiny campaign,’” said Joe Blackburn,Destiny 2’s game director, in an interview with Polygon. “But we’re bringing that out, you know, to players who might have just picked up Destiny [2] and just finished New Light. [We’re thinking], how can we get that experience to them in a way that is not going to totally trounce them and feel like, ‘Oh, my God, this game is so hard; I’ll never be able to play it,’ but feels like it’s cut from the same cloth? And so as you finish the campaign, and you’ve gone through a bunch of those experiences, and you start getting into things like dungeons, or raids, or offensives, or you know, secret missions, all that stuff feels more familiar to you; it feels like the same game.”
“When we compare it to something like a Doom or Halo, it’s that more epic single-player experience where those missions can kind of really [come into their own], which hasn’t been as much of a focus in the last two years until now,” said project lead Blake Battle.
As a longtime endgame Destiny player, it was easy to see those touches in small places during The Witch Queen campaign’s second mission, which I watched the entirety of for a recent preview. The game funnels you in certain directions, but Bungie seems OK with
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