The new weapon crafting system is off to a rough start in Destiny 2, and the devs are already working on addressing some major concerns. On Twitter, game director Joe Blackburn outlined a couple of changes coming next week that will help alleviate some of the grind players are experiencing, namely, the low drop rates of Deepsight weapons and Ascendant Alloy in the Wellspring activity. This will definitely help people get past the Evidence Board quests we’ve all been stuck on, but there are bigger issues surrounding the crafting system that need to be addressed too.
In the lead up to the Witch Queen’s release, weapon crafting was described as an answer to the often frustrating RNG of weapon farming. With crafting, players would have a deterministic way to pursue the best rolls on their favorite weapons. The system was also meant to foster attachment to our arsenals because we’d be spending time leveling up and bonding with our guns, and as an added bonus, it would free up vault space by allowing us to safely delete the extra copies of guns we tend to hold onto just in case. If we take those promises point by point, however, it's clear that the crafting system as it is today is failing on all fronts.
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The principle purpose of weapon crafting is to allow us to build the weapons we want, rather than grind activities until we randomly encounter them. The problem here is two-fold. First, you can’t start crafting a weapon until you’ve collected the blueprint from a certain number of Deepsight versions of that weapon. Some weapons only need to be extracted once, while others need to be extracted up to five times before you can craft one. This system
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