Bungie has just dropped a massive blog post for the upcoming changes in Destiny 2 Season 17. The weekly TWAB (This Week at Bungie) consists of around 8,000 words that talk about tweaks and tuning in archetypes, weapon types, and perks. However, one of the crucial points of discussion was the change in Glaives.
Glaives have been a part of the game's sandbox since the start of The Witch Queen. It has played a part in the player's build, simply because of the artifact mods of Season 16.
Unstoppable Glaive mods alongside Suppressing Glaives have made the weapon type somewhat useful yet pretty weak overall.
Next season, while there won't be any mods that might go into collaboration with the Glaives, Bungie is looking to make them useful on their own. The following article breaks down the changes coming to Glaive, both for Legendary and Exotic.
Glaives are relatively new to the Destiny 2 sandbox, where the weapon type is loosely based on a player's approach to melee combat from a safe range. Originally classed as a polearm type, Bungie adopted the original design and combined the sci-fi aspect with a weapon from the Middle Ages.
Therefore, Glaive in Destiny 2 does melee attacks without consuming any ammo, which counts as kinetic damage. With the lunge range and weapon damage already being applied to the weapon type, Bungie had to be very careful not to overdo anything while applying any changes.
According to Bungie, their main intention for the perks on Glaives is to have something for activation. This will usually trigger off melee damage or kills. The perks include Grave Robber, 5x stacks of Swashbuckler, and ammo refills from Sealed Ahamkara Grasp.
However, weapon damage buffs such as Rampage and Kill Clip should not benefit
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