Destiny 2 has been running with a fixed meta ever since the start of The Witch Queen. With the release of each subclass 3.0, both old and new weapons have been playing different roles based on elements. However, players have forgotten some of the age-old Exotics consisting of fewer damage outputs compared to Legendary weapons.
Bungie's recent blog post announced some major changes to both Exotic weapons and Legendary archetypes. Most of them will be implemented with Lightfall expansion, reportedly in the upcoming Season 20. Typically, this will also pave the way for additional load-outs with new build crafting and mods.
Disclaimer: Notes mentioned in this article are based on Bungie's official website.
Players will be able to change and customize the color of their weapon reticles. Hence, aiming for something within the weapon's effective range will change color. While this was a useful visual aid on the console, Bungie will be making it more global by adding the feature on PC as well.
In terms of changes to different weapon archetypes, the following points list everything that has been confirmed by Bungie for Lightfall:
Machine Gun damage will be increased by 10%, with the following TTK (time-to-kill) across different archetypes:
Note from Bungie regarding inventory stat: Inventory stat is a 0-100 value behind the scenes. This is presented as the actual number of rounds in-game, but you can take this to mean that low reserves Machine Guns get a big boost, while large reserves Machine Guns get a smaller boost.
Next, Heavy Grenade Launchers has been the highlight of the blog post, where every weapon will have their damage increased by 20% against bosses and vehicles, alongside 40% against minors. This includes the Anarchy
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