Bungie recently announced many things it had planned for Destiny 2 Lightfall. Over the past couple of weeks, the community has gotten to know almost everything sandbox-related in the upcoming expansion, alongside an entire blog post from Strand. However, the company isn't done with its announcements.
In a recent blog post uploaded a few hours ago on Bungie's official website, the studio talked about abilities in the game and its plans for 3.0 across all subclasses. It's safe to say that some major decisions have been made that could very well change the meta of the game.
Disclaimer: Notes mentioned in this article follow Bungie's official post.
To start, Bungie addressed the changes it made in the 30th Anniversary patch, where it implemented cooldowns for supers separately. Since roaming supers were made to have longer cooldowns, PvE usage also seems to have dropped significantly.
The update that might affect both PvP and PvE in the long run is the one on Ward of Dawn. Across all game modes, Ward of Dawn's base health will be reduced from 13500 to 8000. However, PvE combatants will deal less damage to the Void bubble to compensate.
In PvP, all weapons will do 1.5x damage to the bubble, alongside penalties to the Armor of Light, including:
Similarly, Thundercrash will also undergo the following nerfs:
Starting Lightfall, roaming supers will receive a slight buff, creating seven orbs of power instead of five. Similarly, burst super abilities will be nerfed from creating seven orbs to five.
Players should note that the orb generation change will remain unaffected across supers such as Well of Radiance, Ward of Dawn, and Shadowshots.
Additionally, only three roaming supers will be undergoing buffs in Lightfall, as their base
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