During his interview with Asmongold, Game Director Ion Hazzikostas said that the team is actually interested in bringing Master Loot back to the game! He went on to awknowledge that there are downsides to both systems, such as the inability to trade higher item level personal loot drops which aren't necessarily useful or having a master looted bow drop when there are no Hunters in the raid to use it, so they would like to find a middle ground. Despite that desire however, it's not as easy as flipping a switch, and so it's more of a long-term goal than something they could necessarily accomplish in the next few months of development.
Now that we're talking about loot. Why do you not want to bring back master looter? What if I told you… I kind of do want to bring back master loot, and the team does? It's something we've been reflecting on a lot in the last year, year and a half, looking at places where we and the community have differed over the years and reevaluating some of our thinking.Loot is a tricky one. Going back to Legion, we had personal and group loot in parallel, and maintaining two versions of loot in terms of how the data is setup, the UI experience, the code… was a mess.
That was something we wanted to get out of for a bunch of reasons, and at the time we were looking at group loot, saw a bunch of problems with this structure we'd built, and were like «lets tear it down, lets lay new foundations, lets build a new system that's all personal» and over the last few years we've been iterating on it and refining it and adding rules and exceptions, but there's a lot of problems with it. Clarity around what's tradeable is pretty bad, the feeling of «hey an item just dropped and it's technically an ilevel upgrade,.
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