Breakout: Recharged is an arcade puzzle game developed by Adamvision Studios and Sneakybox, and published by Atari. The Breakout gameplay loop is here and is as fun as it has always been, but Breakout: Recharged is severely lacking in modes and options outside of the regular Breakout experience.
The original Breakout was an arcade game from '76, where the player controlled a paddle that was used to bat a ball into blocks around the screen. The goal is to clear the screen of blocks without missing the ball. Breakout: Recharged has the same gameplay loop, but with some aesthetic upgrades and new content. Breakout itself has received numerous remakes and clones over the years, as its basic design is easy for budding programmers to iterate upon.
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Breakout: Recharged takes the basic formula and adds a new coat of paint. The game has an Arcade mode with three settings: Recharged (which has powerups), Classic (there are no powerups, but the player has three lives), and Classic Recharged (there are powerups and the player has three lives). The powerups add a bit of spice to the game, such as a laser that cuts through lines of blocks, and a powerup slows the ball down as it reaches the lower half of the screen, so there isn't much point in playing the Classic mode outside of reliving the original title.
Overall, there is a distinct lack of things to do in Breakout: Recharged. Outside of the Arcade mode, there are Challenges, where the player needs to complete an individual task, such as scoring 3000 points, but many of these are just shorted versions of the Arcade mode maps and don't offer anything new. There are fifteen Achievements to complete, but most
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