This is a guest column by Kay Arutyunyan of CounterPunch – A Virtuos Studio
When I first started my career in digital entertainment production, 13 years ago, it was rare to come across other women industry personnel – be it on client calls or at events. Game trade shows then felt like a boys’ club at times, which was perhaps reflective of the male majority in both game developers circles and among consumers.
Today, however, women comprise about 30% of game developers and nearly half of all
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