Gearbox Software's Borderlands series is known for many things. It is known for its wacky writing which includes many current and outdated Internet memes while occasionally providing some deep characterization to its cast. It is known for popularizing the looter shooter genre: a PVE category that combines the urgency and tactical nature of first-person shooters with the number-crunching precision of role-playing games. Most of all, Borderlands is known for its absurd number of guns that range from impractical to downright overpowered.
What Borderlands is not known for, however, is its PVP elements. Ever since the first Borderlands was released back in 2009, the series has struggled to find a place for PVP in its world. Since the premise of Borderlands lies heavily on how ludicrously strong its guns can be, PVP has become something of a joke in the series. While it has experimented with fully dedicated arenas to half-baked duels, the Borderlands series should follow in Tiny Tina's Wonderlands footsteps and do away with PVP entirely.
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PVP in the first Borderlands was as fleshed-out as it had ever been (or will ever be) in the series. If players had a bone to pick with one of their companions, they could settle their differences in one of two ways. The first method of PVP requires players to go to one of three arenas: the Fyrestone Coliseum located in the Arid Badlands, the Cesspool in Rust Commons West, or the Devil's Footstool in Salt Flats. These arenas are dedicated solely for PVP, as the host of the game can adjust the parameters such as the amount of time each round lasts to make some pretty basic custom PVP games. Once in a match, players
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