Blizzard has outlined all the ways heroes Doomfist and Orisa are changing for Overwatch 2 ahead of the game's upcoming PvP beta on PC, and the reworks seem set to mix up the game's meta in a big way.
As was previously announced, Doomfist is now a tank, and will receive more health and a defensive ability in the form of Power Block to better align with his new role. Power Black is a new ability that emits a small frontal barrier that, when used to absorb attacks, increases the power of Doomfist's Rocket Punch ability. Though the base version of Rocket Punch will deal less damage than its current version, charging it up with Power Block will allow it to travel farther, faster, and deal even more damage. Doomfist's Uppercut ability has been removed entirely, but his Seismic Slam ability will now function like Winston's Leap skill. Upon landing after using Seismic Slam, Doomfist will deal damage and slow nearby enemies. His ultimate, Meteor Strike, is receiving a few changes too, adding a slow effect to all enemies hit, a faster activation time, and dealing less damage to enemies caught on the edge of the strike.
«This modified ultimate, paired with his tank-aligned changes, enables the quick, impactful gameplay that he had as a damage hero,» Blizzard states in a new blog post on the changes. «While his new positioning and combos require more finesse to manage, he has transformed into a more approachable, free-flowing, and impactful tank--all while feeling familiar to current Doomfist players.»
Orisa has received changes in the opposite direction. Whereas Doomfist became tankier, Orisa is becoming more of a frontline combatant, with Blizzard noticing she struggled when it came to «toe-to-toe engagements.» To compensate for
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