For fighting games, the definitive experience has always been local play, thanks to a variety of factors that used to make online play more of a hassle than it's worth. Some competitive games today still have this issue, like Super Smash Bros.
Ultimate still utilizing delay-based netcode for multiplayer, as well as old fighting games like Ultra Street Fighter 4. However, the implementation and widespread adoption of rollback netcode has genuinely helped remedy this problem with newer titles like
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