The yet-to-be-named BioShock 4 is currently under development at Cloud Chamber, a studio with multiple locations established by publisher 2K specifically to work on the series. It would be too far of a stretch to call it the successor to Irrational, the Seattle studio led by Ken Levine that developed Bioshock and Bioshock Infinite, but Cloud Chamber does boast plenty of series veterans that have been involved from the start, including the game's design director Jonathan Pelling and a creative director with the best name in the industry: Hoagy de la Plante.
Cloud Chamber has now posted several dozen new job openings (first spotted by VGC) and says it «is currently recruiting like mad for game developers in two amazing locations» in San Francisco and Montreal. The 29 roles range across production, design and other skillsets, though notable by its absence is any mention of multiplayer (Bioshock 2 had a half-decent multiplayer mode, while Infinite was conceived of as a multiplayer title before abandoning the idea mid-development). There's not much known about Bioshock 4, but one of the sure bets is that it's a singleplayer shooter.
The studio's description of the «next BioShock» is fairly boilerplate, all about the «thrill and responsibility of creating the next iteration of such a beloved game», though the combat designer job description has a few more nuggets about what Cloud Chamber's going for. Descriptions like «immersive sandbox world» are pretty much what you'd expect, but the listing does get more expansive in seeking designers who can «get creative: look beyond direct conflict, accommodate various play-styles and design encounters that can be resolved through player ingenuity.»
Sounds great, though I have to admit I basically waltzed through the first Bioshock zapping everything with electricity then shotgunning faces. Hey, it worked great!
Bioshock 4 was officially announced by 2K way back in December 2019, since when the publisher has kept schtum about the
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