A Final Fantasy 14 mastermind has achieved a personal 800-hour holy grail by completing one of the hardest challenges you can subject yourself to in the MMO. Faced with what to do next, Deep Dungeon expert Aurora Moon can only do the other impossible task he spent the past two years joking they may get around to.
One of the many optional activities you can do in Final Fantasy 14, Deep Dungeons are ever-changing challenges that scale many, many floors, making them somewhat roguelike in nature. The first deep dungeon we got was Palace of the Dead in Heavensward back in 2016, which was initially intended to be a group activity. It was only a matter of time, then, before players decided to try and solo it, and when that was achieved, try to solo it on the most punishing class possible.
That's where Aurora Moon comes in. The healer extraordinaire spent 800 hours over the past two years trying to complete the Palace of the Dead on their lonesome as a Conjurer, a starting healer class that doesn't yet have the proper benefits of the White Mage and can barely defend themselves thanks in part to some feeble attack power.
"I can't put into words how difficult Conjurer solo is," he says in an interview with GamesRadar+. "Damage is absolutely everything for being able to reach the end on time. Whether it's single-target damage or utilizing a healer or tank's fantastic defensive kit to pull multiple enemies at once for good AoE damage, Conjurer has none of that.
"It does the worst damage of a job, and a class. It doesn't have an AoE spell. It doesn't even have White Mage's signature Regen. No ability heals, nothing. My favorite thing to tell new players is that the 150 boss solo takes upwards of 22+ minutes alone to fight on Conjurer. Hope you can do the other nine floors quickly on a job with horrible damage."
The Conjurer isn't ideal for snagging that coveted Necromancer title for completing the dungeon solo, then. And yet, it's not the only awful way to try and clear a Deep
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